
ASNZ Recommended Rules
ASNZ provides a set of recommended rules to guide members in safe and fair participation. These rules outline best practices for gameplay and safety, and they also set the standard for how events are run at ASNZ Nationals. While clubs remain self-governing, following these guidelines helps ensure consistency across the country and supports a safe, enjoyable experience for all players.
ASNZ Hit and Melee Rules
Mechanics of the game
In Airsoft, the primary objective is to eliminate players, this is done when either: a BB comes into contact with another player, friendly or otherwise, this is called a 'hit' or when a player is essentially tagged by another player, this is called 'melee'.
Hit Rules
When a BB comes into contact with you, anywhere on your person, including all gear and equipment. Requiring you to call 'hit' loudly and demonstrate you are now out by raising your arms and/or weapon above your head.
Melee Rules
When another player comes into contact with you via touching with a hand and then informing you that you are now eliminated.
This is classed as a stealthy elimination and requires you to demonstrate you are now dead by raising your arms and/or weapon above your head. You do not call 'hit' when melee, as it is a silent elimination.


ASNZ Joules, M.E.D and Classification Rules
FPS Limits
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A weapon firing 1.13 Joules or under has no M.E.D
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A weapon firing up to 1.63 Joules has a 10m M.E.D
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A weapon firing up to 3.33 Joules has a 20m M.E.D
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No weapon may fire over 3.3 joules.
Gun Class Restrictions
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Pistols can fire up to a maximum of 1.13 Joules.
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SEGs, GBB rifles and shotguns can fire up to a maximum of 1.63 Joules.
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Single action rifles can fire up to a maximum of 3.33 Joules.
Field Types
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Clubs can designate any field 'CQB' field.
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Any field designated a CQB field has a 1.13 joule limit.
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Any field designated an Open field had a 3.3 joule limit.
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All rifles must be measured using joules.
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FPS measured on .2 gram BBs.
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Ammunition used is to be of plastic properties.