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Forum Rules

  1. Keep all posts on-topic.

  2. Do not discuss illegal activities.

  3. All questions regarding importing/purchasing/modifying/repairing Airsoft Rifles must be referred to a club. Threads of such nature in Public areas will be closed.

  4. Advertising, spamming and trolling is not allowed, and will be removed.

  5. If posting content that is not work safe, say so in the post heading.

  6. No hate speech. This simply is not tolerated, it will be removed.

  7. No Religious or Political topics or posts, this ain't the place for it.

  8. Do not edit a moderators comments on your posts.

  9. Do not share, or allow others to use your forum login to view member only areas. Your account will be restricted.

  10. No stupidly large signatures. Max image height 150px otherwise they will be removed.

  11. Be civil to your peers, think before you post, if you wouldn't say it to their face, don't say it here. Bullying will not be tolerated in anyway shape or form.

NOTES:

  • Discipline for breaking forum rules (non members (guests) will have accounts suspended or removed immediately)other posts will be removed and a PM sent stating reason, also a copy of that PM is sent to the secretary.

  • If you see a post you think is breaking the above rules please report it. (there is a report button on the upper right of each post, next to the quote button)

  • Rules are subject to change at the clubs/committees discretion.

ALL permissions for access of members must go to the Secretary for approval.

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ASNZ Hit and Melee Rules

Hit Rules

A 'hit' is when a powered BB comes into contact with another player, friendly or otherwise. A 'hit' consists of a BB striking any body part of the player and any equipment, clothing and safety gear the player is currently in possession of. A player must yell 'Hit' as loud as they can and then raise their arms and/or weapon above their heads. 

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Melee Rules

When another player comes into contact with you via touching with a hand and then informing you that you are now dead. Players killed this way are deemed to be stealth killed and will then raise their arms and/or weapon above their heads. 

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Death Rules

Shot - When a (any) BB comes into contact with you, anywhere on your person, including all gear and equipment. Requiring you to call 'hit' loudly and demonstrate you are now dead by raising your arms and/or weapon above your head.

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Melee - When another player comes into contact with you via touching with a hand and then informing you that you are now dead. This is classed as a kill and requires you to demonstrate you are now dead by raising your arms and/or weapon above your head. You do not call 'hit' when melee killed as it is a silent kill.

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Fire Mode Definitions

Fire Mode Definitions
Semi-Automatic - One BB can be fired from the weapon per trigger pull and reset.
Automatic - Two or more BBs non-simultaneously can be fired from the weapon per
trigger pull and rest.


Unclassified - A weapon that can fire multiply BBs simultaneously per trigger pull and
reset.

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Recommended National FPS Rules

FPS Limits

  • A weapon firing 350 FPS (1.13 Joules) or under has no M.E.D

  • A weapon firing from 351 FPS up to 420 FPS (1.63 Joules) has a 10m M.E.D

  • A weapon firing from 420 FPS up to 600 FPS (3.33 Joules) has a 20m M.E.D

  • No weapon may fire over 600 FPS.

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Gun Class Restrictions

  • Pistols can fire up to a maximum of 350 FPS (1.13 Joules).

  • SEGs, GBB rifles and shotguns can fire up to a maximum of 420 FPS (1.63 Joules).

  • Single action rifles can fire up to a maximum of 600 FPS (3.33 Joules).

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Field Types

  • Clubs can designate any field 'CQB' field.

  • Any field designated a CQB field has a 350 FPS limit.

  • Any field designated an Open field had a 600 FPS limit.

  • All rifles must be measured using joules.

  • FPS measured on .2 gram BBs.

  • Ammunition used is to be of plastic properties.

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Recommended National RPS Rules

Recommended National RPS Rules


Rate of Fire limits
â–ª A weapon may not have a fire rate faster than 25.0 BBs per second (1500 BBs per min).

 

 

Types of Airsoft Guns

Electric

Like spring-powered airsoft guns, electric airsoft guns also use springs, but they do so in an electric fashion without the need to manually cock the gun. Because of this, all electric guns are semi-automatic, while the vast majority of electric guns also have fully automatic capabilities. Electric guns are the most popular style of airsoft gun in team and league play and are typically seen as upper-level guns, although the price generally reflects this.


Gas

Gas-powered airsoft guns use many different types of compressed gas to fire the BBs. They are typically seen as intermediate guns and are very useful for outdoor target shooting.. They typically shoot BBs at higher velocities than spring-powered airsoft guns and are also semi - automatic.. Certain models are also fully automatic,, although it's important to check the specific model of the gun to determine which firing method is available. Gas-powered airsoft guns chiefly use propane as propellent (commonly referred to as "green gas&"), although CO 2,, nitrogen,, and HFC134a refrigerant can also be used.

Spring

Spring guns are the most basic type of airsoft gun on the market. As the name implies, spring airsoft guns use a spring to fire a plastic pellet out of their barrels. They work on mechanical power, meaning that the user must cock the gun after every round is fired, much like a shotgun or bolt-action rifle. Spring-powered guns are typically seen as entry-level airsoft guns, although spring-powered sniper rifles can be very powerful upper-level fun.

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