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ASNZ NATIONALS 2022 INFORMATION
In News and Announcements
ReaperNet
Jan 29, 2022
Game Rules: Competition Day Important: BIO BBs must be used, any players found to be using non-biodegradable BBs will be disqualified from the competition. This is a requirement from the field owner. Event #1 Rush Duration : Two Round – Five Minutes Each (Two minutes between each round) 6 vs 6 with up to 2 rolling subs for the attackers. 6 Defenders (only) start anywhere in their defensive half. Defenders have 1 life, once hit, they will exit the left side of the field and stand in the marked dead zone outside the arena. 6 Attackers (only) start with gun barrels touching end barricade, facing away from opposition. Subs start in the spawn area, which is behind the starting barricade, facing away from the field. Attackers respawn by running through the spawn area and re-entering the field of play by following the orange arrows painted on the ground. Rolling subs: A player who has entered the spawn area can tag a sub. The sub can then take the field in that players place. Subs can watch the field of play but cannot speak until they enter the field after being tagged. Game ends when an attacker removes the flag from the holder in the defensive zone. Game is timed. Max 5 mins per end. Head Marshall is the official timekeeper. Teams then switch roles. A round is one end attacking and one end defending Event placing awards Championship points to determine overall ASNZ Nationals Championship placings. Event #2: Deathmatch Duration : Two Round – Five Minutes Each (Two minutes between each round) 6 vs 6 with 2 subs allowed between rounds. Players have 1 life each. Once hit, a player will exit the field and move to the marked dead zone outside of the arena. Each team starts with gun barrels touching their end barricade, facing away from opposition. Round is timed. 5mins max, or until squad wipe. Teams swap ends and fight a second round. Points from multiple rounds are added to make each team’s final event score to determine event placing. Highest score wins. The field will shrink to predetermined zones at the 2, 3 and 4-minute marks Zones will be marked on the ground with lines. Lines will be sprayed with orange paint. Zones will be numbered. Marshalls with flags shall walk at the timed intervals to shrink the zone. If a player is behind the zone line when the zone shrinks, they are considered “hit” and will be told so by the marshals. Event placing awards Championship points to determine overall ASNZ Nationals Championship placings. Event #3: King of the Woods Duration : Two Round – Five Minutes Each (Two minutes between each round) 5 v 5 with 3 subs able to “tag in” on respawns. The field is a diamond shape. When you are shot, move to the RIGHT side of the diamond and tag one of your team's subs. They must run back along the outside edge of the field to the original spawn point and enter the game at this point. Each team's spawn is at opposing ends of the diamond. Players may not pass beyond the central hut onto the opposing teams half of the field. Once hit, a player will run to their right-side corner to “tag-in” a sub, who then runs along the outside edge of the field to the spawn location. Each team starts with gun barrels touching their end barricade, facing away from opposition. Round is timed. 5mins max. Each team starts with a flag to be carried by one of their players. This flag is to be dropped when the carrier is shot; at the location where the carrier is shot. IF you are running when shot, throw the flag behind you as you go. The objective is to place your flag on the centre barrel inside the centre hut, and remove the enemies flag. The enemy's flag cannot be removed from the central hut, just the centre barrel within the hut. The team whose flag is on top of the barrel when the round is over is deemed the winner. Teams swap ends and fight a second round. Event placing awards Championship points to determine overall ASNZ Nationals Championship placings. Event #4: Individual Marksman Duration: The course will take approximately 1 minute to complete, depending on ability. Each competitor will have two attempts and their best time used. This is a tactical shooting course completed by individuals which is timed. Competitors are required to fire on aluminium targets at various ranges using their airsoft rifle and pistol in semi-auto only. Each target will need to be hit twice before moving on to the next target. The targets are approximately the size of an IPSC “A box” (about 15cm x 28cm) or SAPI plate (about 24cm x 31cm) The course is dynamic, requiring competitors to fire from various stances as they move about the course. Competitors will be advised the course order by the marshal prior to commencement. A marshal will also follow each competitor through the course as they compete to ensure the correct order is followed. The individual with the best time will be awarded the ASNZ Presidents Trophy for Marksmanship as well as the corresponding prizes. Each individual will also be representing their team. Their time will count towards their overall team score and ultimately the ASNZ Championship. Requirements: Primary airsoft rifle or SMG – (must be set to semi auto only and configured within the Nationals rules) Two loaded magazines for their primary of at least 30 rounds each. Airsoft pistol with at least 15 rounds capacity. * *A pistol and belt holster will be supplied if a competitor does not have one. Course Order: Activate timer Uplift jerry can, place in rear of truck Sit in truck passenger seat, Draw pistol Fire on targets with pistol through opening Holster/store pistol on person, exit truck, uplift rifle and insert magazine Fire on targets with rifle above the rear of truck Prone, fire on targets with rifle beneath the truck and between the axles Reload rifle, Move to standing cover board Fire on Targets with Rifle Uplift jerry can, place in rear of truck Move to shooting board and crouch Fire on targets using slot 3 of the shooting board Return to start and stop timer. Supplementary Notes: Minimum 6 players per team must compete. Event placing awards Championship points to determine overall ASNZ Nationals Championship placings. A video explaining the course can be found on the ASNZ Facebook page - LINK. Event #5: Sniper Target Shoot - Individual Duration: 3 minutes per competitor to complete. Event is timed, you get 1 minute per station (including moving time) resulting in 3 minutes max. You may take practice shots before your attempt, these MUST be fired on the separated test fire target. There will be one A3 paper “bullseye” target which will be scored on accuracy. Players have 2 shots at the target per station. The stations will be at 30m, 45m, 60m. You will start at the 30m and work your way backwards. You can take your shot in any position you wish, the end of your barrel must be behind the mark. High score wins. In the event of a tie for a placed position, you will be approached by a marshal and will be asked to run though the course again. You may use any weapon that is shooting within ASNZ guidelines. This means 3.33J or the equivalent of 600fps on 0.2g bbs. Your rifle will be chrono’d before you shoot. You may use ANY BB weights. Supplementary Notes: NB: Sniper Target Shoot does not contribute to the overall ASNZ Nationals Championship score. It is an individual competition.
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ASNZ NATIONALS 2022 INFORMATION
In News and Announcements
ReaperNet
Jan 24, 2022
COVID Policy ASNZ and TAG are pleased to announce that under the 'RED' setting of the COVID-19 protection framework the ASNZ Airsoft Nationals 2022 can continue with little to no change. We have had confirmation that the prize giving venue can accommodate us and continue also. In summary: Attendees will need to be fully vaccinated and show their vaccine passport to staff on the day. Scan the available QR code upon arrival. Please read the statement issued by Merlin, TAG's president below: ASNZ Nationals hosted by TAG RE: COVID-19 Traffic Light change to Red Good afternoon, As you will know, the government changed the whole country to red on the Traffic Light system. This was not unexpected and our planning for Nationals '22 has always considered this a possibility. As such, the competition day will continue unchanged. Everyone will have to scan in via the QR code and will have to show a valid Vaccination Pass. However, the day two (Sunday) Milsim had more than 100 people involved both playing and in support roles. We are working now to determine exactly how many over we are, and what we will need to do to make this work. We understand that some people may not want to travel in the current situation, and if that is the case please contact us at tag@tagairsoft.co.nz as soon as possible. Finally, the Prizegiving dinner may have to be cancelled. If this is to be the case, we will instead have a short prizegiving after the game on Sunday and refunds will be issued to those that have paid for the dinner. A form will be released for you to complete to get this refund. We look forward to hosting the 2022 ASNZ Nationals despite these trying times. Kind Regards James Boswell aka Merlin TAG President on behalf of the TAG committee and members
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G&P M16 110 round Magazine or similar
In Community Content
G&P M16 110 round Magazine or similar
In Community Content
ASNZ NATIONALS 2022 INFORMATION
In News and Announcements
ReaperNet
Dec 22, 2021
General Information: COMPETITON DAY EVENTS: Event #1 - TEAM DEATHMATCH - Compete head to head for tactical team elimination. Event # 2 - RUSH - Survive and then subsequently inflict the onslaught on your opponents. Event # 3 - KING OF THE WOODS - Assert your dominance over your enemies and see them driven before you. Event # 4 - MARKSMANSHIP - Does your team have what it takes to make John Wick proud? Event # 5 - SNIPER COMP (optional) - Ready to show off your beastly and precise work of airsoft craftsmanship? Just watch out for the wind! TEAM RULES: Initially Maximum of 2 teams per ASNZ Incorporated club. 10 teams Maximum. Non – ASNZ Clubs can attend by application to ASNZ Teams have a minimum of 6 players with up to 2 optional subs (teams of 6-8) Subs can be made between ends and rounds. Some events will allow rolling subs. There will be 3 CQB events and 2 target shooting events, 12-minute rounds, with a 8-minute break between rounds. If you are not at your event at the correct start time you will forfeit that event. Forfeiting team scores worst possible score for this round, opponent scores average of their scores for other rounds in this event. Your team will be issued an assistant who will help organise your team and get you into position. Event points will be added to give overall event score and determine event placing. EQUIPMENT RULES: CQB day is limited to weapons with sub 1.14 joule ratings (equivalent of 350FPS on .2g BBs) Semi-automatic only. No Binary triggers. Guns will be chrono’d with hop set and using BBs that will be used in the gun during the day. And tagged with a coloured tie. Weapons will be randomly spot checked with chronograph throughout the day. No grenades of any kind (BB or noise) No m203 or similar under barrel grenade launchers. No TAG Rounds. If you have removed your trigger guard to enable “spamming” this is not allowed. If you are unsure if your gun is allowed, it probably is not allowed. Please ask before the event. Bio-degradable BBs must be used in all weapons. We will have 0.2g, 0.25g, 0.28g, 0.3g and 0.32g for sale. GENERAL RULES: NO BANG RULE Melee kills are allowed. (No throwing of melee weapons!). Physical touch (with a hand only) anywhere on the player or equipment constitutes a hit. Smoking or vaping is not permitted, if you need to smoke; please do it in a car. The word of an ‘Event Marshall’ is the law. NO ARGUEMENTS. If you have a genuine grievance and it has been captured on video, present this to a marshal after the events have finished for the day. Any verbal arguments between competitors will result in both players being considered “hit”. Any physical arguments will result in immediate expulsion from the event.
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Hello, I'm just wondering how doni I add a club to the list of clubs you have here. Thanks.
In Find an ASNZ Club
Western Front have a new field!
In News and Announcements
ReaperNet
Aug 09, 2021
Show us then!
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